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Storyboard: Opening Cutscenes

A Castle on a Hill

From a distance, the Player can see a castle on a hill. Vaguely illuminated in the dark, it's impossible to tell if it's inhabited on not. 

The Castle Gate

The Player's path coincides with a fence that eventually leads to an old, dilapidated fence. It's clearly marked with "Danger" and "Keep Out" signs that she ignores.

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Warning Signs

Once inside the gate, there are more warning signs telling the Player not to continue.

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Castle Grounds

Further inside the gate, the grounds begin to populate. 

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A Way Inside

Finally, the Player arrives at a large stone wall and searches for a way inside. Walking through overgrowth, she passes locked doors and discarded artifacts. Then she finds an open window.

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The Kitchen Pantry

She climbs inside the window only to find that that the ground floor is far below. She lands in a crouch in what appears to be an old kitchen storage room, a pantry.

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The Kitchen

The Pantry exit leads to the Kitchen. A warm light streams in a window that makes the room inviting.

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The Kitchen/Castle Threshold

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After she explores the kitchen she rounds a corner to find the castle proper. She stands on the threshold of an empty hallway. 

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